Plot devices are characters or objects used in a story to help the plot move along. There are several different kinds.

Exposition: The exposition sets the time, place, and sometimes the intent of the character(s), so we enter the story already having a good feel for the plot.
The Hook: This should happen almost immediately. The hook is what grabs the reader’s attention, what makes him want to keep turning those pages. It can be anything from the wish to be rescued from an unchartered island, the need to find out who-dunnit, or the wish to get involved with the lives of the characters.
Rising Action: These are the events that keep us interested in the plot as it moves along toward the conclusion. It may be a series of interesting adventures, or it may be a collection of clues that hint at the answer to a mystery.
Climax: This is the pivotal point of the story, the prize the reader has been looking for. The climax is the summary of all rising action, and is the reason the story was written. It normally comes near the end of the story.
Falling Action: There must be some sort of closure, a gentle coming-down of exciting events. After the climax, the falling action is the part of the plot which ties up loose ends, lets us know what the characters are doing now, and gives closure to the story.
Resolution: This is the final recap, the end of the story. It’s the result of the climax and falling action. It’s closure. It’s sometimes a hint of things to come.
Deus ex machina: This is one of the most used and often the most disappointing to readers. It translates to “God of the machine.” In this case, when the story gets to the point where it seems all is lost, no one can save the day, something happens that solves all problems in one fell swoop. In Moliere’s Tartuffe, it’s the king himself who makes everything right. Often, this device is too unbelievable to most contemporary readers, and they lose the ability to suspend disbelief. They are left disappointed.
Angel on the Shoulder: You might see this depicted in cartoons more than literature, but it’s the appearance of conscience. The angel is there on the character’s right shoulder to tell him the right thing to do. The devil might appear on the left shoulder to prod the character to give in to his baser instincts. Sometimes it might be more subtle than some pixie speaking to the character. In Poe’s Telltale Heart, the device was more the character himself speaking.
The MacGuffin: Alfred Hitchcock was notorius for this device, and might even have been the one to coin the term. The MacGuffin is an object which isn’t important to the plot per se, but it drives the characters to do what they must do to find it. The object can be anything: a gemstone, secret papers, or a hidden will.
The Red Herring: This is used often in mysteries. It’s intended to convince the readers they know the answer to the mystery, but then find out it’s only there to throw them off the trail of the true conclusion. In a story where there are multiple suspects, there might be many such red herrings.
The Least Likely Suspect: Agatha Christie knew the value of this device. Often, her guilty party is the one you don’t even notice until the conclusion. This character might appear to have an airtight alibi throughout the story, only to have it revealed as a lie in the final conclusion. This character might be someone who seemingly has no importance to the story until the final facts reveal what he was doing all along.
The Disguise: When you read a story where a character has had some reason to alter his looks, this should be a red flag to you. By the end, his reasons for changing his appearance are most likely to hide his identity while he infiltrates his victim’s life, trying to do whatever it is he wants to do.
The Locked Room: This plot device limits the number of suspects, and if the author is good, the reader isn’t subjected to last minute surprises or plot twists. All the clues are there, if only you know how to analyze them. The locked room is a device which gives the author a good opportunity to solve the mystery before the secrets are revealed.
Themes: Themes are also plot devices. Some of the most common used are Man vs. Man, Man vs. Nature, Man vs. Self, Man vs. Technology, Man vs. Society, and Man vs. Supernatural. Just about any story you pick up can probably fit into one of these categories.
In choosing the best plot devices for your story, you’ll want to limit how many different devices you use. The more you have going on, the more complicated your story gets, and the danger of losing your focus–the main plot–increases.
There should always be certain devices in your story, such as exposition, hook, rising action, climax, falling action, and resolution. A strong theme helps keep both writer and reader rooted to the story, and the rest is gravy.
–Jesse
plot device plot devices overuse main theme exposition hook rising action falling action deus ex machina climax resolution angel on the shoulder macguffin red herring least likely suspect locked room disguise
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